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Yearly Archives: 2005

Morthor is done, Alice is under construction

Written on December 30, 2005 at 12:08 am, by

Morthor is done and ready to be taken care of by rigger/animator, and I am uncertain when such person will appear, since Pandaemonium leader hadn’t had a chance to find one yet. Not too many people like XSI, no? As for me, I switched to Max. Heh, it’s not what you think, I just need Read more...

Fogmann v3.0!

Written on December 23, 2005 at 7:11 pm, by

I got no clue how I decided to redo the site again, less then a year after creating v2.0. Actually, the main reason I decided to do this is FogLog – this page, as I didn’t quite like how it looked and how it was hidden behind WIP link. FogLog deserved to be the front Read more...

Morthor

Written on December 14, 2005 at 11:44 am, by

Here’s how the main character of Pandaemonium TC for HL2 is coming along. He’s pretty much complete at this point, at least modeling and texturing part.

I Love You

Written on December 14, 2005 at 10:56 am, by

Brief description of animated short that is in the making…

Pandaemonium

Written on November 14, 2005 at 11:27 pm, by

Well, here is indeed a nice update for the gaming section. Mainly, I joined the game modding team that works on total conversion mod for Half Life 2. I donated some webspace for this project, so the link is still within Fogmann: Pandaemonium Website and forums, where most of the project related stuff is happening, Read more...

Faust is back!

Written on September 15, 2005 at 11:06 pm, by

After another period of leaving this project to rest in pieces, I’m reviving it yet again, this time with some concept sketches. I figured I should fine-tune the story, figure out all the details, and as I go along, try to design secondary characters. My bet is not to go with over 8–10 characters, because Read more...

Order of deformations for skinned geometry

Written on September 9, 2005 at 4:08 pm, by

This brief article discusses the order of input nodes of skinned geometry so that all the applied deformers work properly.

Maya 7.0 – Wow!

Written on August 11, 2005 at 11:05 pm, by

I must say that after reading about Maya 7’s new features and watching the demo videos at Alias website, I got really excited about all the additions implemented in this, as some folks already noticed, probably the greatest release of Maya so far. Thanks, Alias! Here are some highlights of the new features that I Read more...

She’s got some colors!

Written on August 4, 2005 at 12:39 am, by

Well, well… Here’s some work in progress on this girl model. I just finished painting the textures and doing some additional tweaks to the geometry – I could really spend a lot of time tweaking to death, but I decided to move forward. Perhaps I’ll go back to add some more details on the textures, Read more...

Scene with point of no return

Written on July 29, 2005 at 7:18 am, by

Idea for a scene in which Faust (let me call him that for now) learns that his friend from high school has published a book