September 15, 2005

Faust is back!

Filed under: Work in Progress — Fogmann @ 11:06 pm

After another period of leaving this project to rest in pieces, I’m reviving it yet again, this time with some concept sketches. I figured I should fine-tune the story, figure out all the details, and as I go along, try to design secondary characters. My bet is not to go with over 8–10 characters, because [...]

September 9, 2005

Order of deformations for skinned geometry

Filed under: Tech Notes — Fogmann @ 4:08 pm

This brief article discusses the order of input nodes of skinned geometry so that all the applied deformers work properly.