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Monthly Archives: July 2006

Eddie Hazel – final

Written on July 16, 2006 at 8:43 am, by

I’ve finished my guitar hero, and here are my submission shots: I rendered the beauty shot with unfiltered textures, because filtering didn’t look too good, as it took out a lot of detail. Finally, here is a texture sheet:

Eddie Hazel, WIP

Written on July 10, 2006 at 9:26 am, by

Here is another update for my Guitar Hero entry for Polycount challenge #26. Yesterday was a productive day, and so my character got himself a skeleton, as well as face texture. I’ve blocked in the colors for the rest of the body, but I will be adding smaller areas of different colors here and there, Read more...

Town Hall, new render

Written on July 9, 2006 at 1:36 pm, by

Here is a small update on Town Hall: I’ve added specular maps for the doors, increased the brightness of the light, and enabled shadows – not much, but the render came out much better this time around. However, the textures are not quite there yet. Specifically, I’d like to make the door more weathered, because Read more...

A Guitar Hero!

Written on July 7, 2006 at 1:25 am, by

As I mentioned yesterday, I was planning to start working on my entry for Polycount comp: Guitar Hero, and now I’m just buzzing in to report some progress I made today. I chose to do Eddie Hazel, the guitarist of Funkadelic + Parliaments. However, I ended up with cartoony character, because I figured it would Read more...

Town Hall – continued

Written on July 6, 2006 at 2:54 am, by

I’ve been making some progress with Town Hall, and here is what I’ve got so far (click for larger version): There is one huge texture (2048×2048) for the walls, and then there are a couple smaller ones for the door and stairs. I’m going with high detail, because I am not quite sure what would Read more...