Eddie Hazel - final
I’ve finished my guitar hero, and here are my submission shots:
I rendered the beauty shot with unfiltered textures, because filtering didn’t look too good, as it took out a lot of detail.
Finally, here is a texture sheet:
I’ve finished my guitar hero, and here are my submission shots:
I rendered the beauty shot with unfiltered textures, because filtering didn’t look too good, as it took out a lot of detail.
Finally, here is a texture sheet:
Here is another update for my Guitar Hero entry for Polycount challenge #26. Yesterday was a productive day, and so my character got himself a skeleton, as well as face texture. I’ve blocked in the colors for the rest of the body, but I will be adding smaller areas of different colors here and there, [...]
Here is a small update on Town Hall: I’ve added specular maps for the doors, increased the brightness of the light, and enabled shadows - not much, but the render came out much better this time around. However, the textures are not quite there yet. Specifically, I’d like to make the door more weathered, because [...]
As I mentioned yesterday, I was planning to start working on my entry for Polycount comp: Guitar Hero, and now I’m just buzzing in to report some progress I made today. I chose to do Eddie Hazel, the guitarist of Funkadelic + Parliaments. However, I ended up with cartoony character, because I figured it would [...]
I’ve been making some progress with Town Hall, and here is what I’ve got so far (click for larger version):
There is one huge texture (2048×2048) for the walls, and then there are a couple smaller ones for the door and stairs. I’m going with high detail, because I am not quite sure what would be [...]