August 25, 2006

A Landscaping Project - WIP 03

Filed under: Work in Progress — Fogmann @ 2:21 pm

I am almost done with this project at this point. There will have to be some changes made to the layout and blueprint, and I also plan to render an animated flythrough, utilizing Paint Effects physics to add some windy turbulence to the plants. I’ve also rendered out images for four different months: March, Jun, [...]

August 19, 2006

A Landscaping Project, WIP 02

Filed under: Work in Progress — Fogmann @ 3:13 pm

After importing an .obj from SketchUp into Maya, the work mainly consisted of fixing textures, because the UVs were all messed up, and I’m fairly sure SketchUp has its own way of texture mapping that doesn’t produce usable UVs. And after textures have been taken care of, I went onto modifying the Paint Effects plants [...]

August 16, 2006

Dame in pink dress

Filed under: Sketchbook — Fogmann @ 5:44 pm

It started out as Maya Paint Effect, after I increased the number of pots in a plant, pot being created once originally as a flower… So instead of having flowers all over the place, I had pots, and it looked funkey, as a dress, perhaps? And so I did a paintover. Fun, lots of [...]

August 15, 2006

Sketchbook Opens Up!

Filed under: Sketchbook — Fogmann @ 1:20 pm

Since I’ve been sketching a bit more lately, I thought I’d create Sketchbook category where I’ll post some of the stuff. And so I did - created category, that is, and now I’m posting sketches. Here:

August 14, 2006

A Landscaping Project, WIP 01

Filed under: Work in Progress — Fogmann @ 2:31 pm

Few days ago I was given a job to create a graphic presentation of a landscaping project that is to take place in the front yard of a townhouse. I started by recreating a house with the front yard in SketchUp, and here is what I have so far:

Now, while it may serve the purpose [...]

August 2, 2006

Bogart!

Filed under: Work in Progress — Fogmann @ 10:29 pm

After winning the Polycount challenge #26 (YAY!) and struggling with my Town Hall, I took some time off the computer, and just spent time reading and watching movies. But now I’m back, and I’m bringing something new! This is yet another high poly head that I’ve put together, but it’s not quite there yet.

It took [...]