1024×1024 color + specular + normal textures
896 tris, not including the eyes.
So, that’s just the head for now, and I’m starting to work on high poly body. I’ll do it piece by piece, so next will be the trench coat. That should be fun. My recurring concern is how to model cloth folds that will look good when arms and legs are bent and when they are straight. Making arms slightly bent is what I usually do, and the folds might look good there, but the pants are worrying me. And I can’t wait to start on the shoes: I’ve already snatched plenty of photo references from Zappos, since they have photos taken from all six sides of a shoe, which makes them great modeling reference.