That’s right – the new tools, like GoZ and 3D Coat’s auto retopology are a real time savers, so I was able to create this little portrait from scratch over the weekend. I can write more about the process if anyone’s interested, just drop me a line. I am quite excited about this, because traditionally the process to create a fully lit and rendered character was really laborious and took forever, and now a lot of the gesture of original idea can be carried through to the final image because I can get there so much faster (GoZ) and I realized that topology doesn’t really matter in illustration, so the only reason I resurfaced the jacket was because I wanted to try out new 3D-Coat’s autoretopology feature, and also have the edgeloops run between sleeves and chest, so that I can add texture in Photoshop. So here it is – I call him Mustache Man, for lack of better name:



  1. Wow, I am definitely going to have to pick your brain!! The piece turned out great and I can’t believe it only took a weekend! Awesome work!

  2. Hello Bojana,

    I was searching for an “arm” modeling reference when I came across your website. Your portfolio has completely blown me away. I just started taking my first maya class this semester at a community college and I think I finally found something I’m actually interested in (I have two degrees and felt like I was still missing something haha). I started doing some side projects on my own out of interest and trying to learn as much as I can. I found it beyond amazing all the things you created in your portfolio and reading your blogs was like reading a different language (that I hope with time I will come to understand). I checked out your tutorial section, but I guess its underconstruction. In the meantime, I will definitely be stopping by often to see the things you make! They are really excellent!

Leave a Reply

Your email address will not be published. Required fields are marked *