Category Archives: Tech Notes
Technical stuff, mainly related to graphic/multimedia applications
Normal Maps in Maya
Written on March 1, 2006 at 8:19 pm, by Fogmann
This post is not exclusively about normal map generation in Maya, but I didn’t want to make the title too long. It’s about several issues that came up while I was generating normal map for my Aquadon model. Here’s what happened: I imported high poly mesh into Maya and it didn’t exactly line up with Read more...
FBIK in referenced files
Written on February 18, 2006 at 4:29 pm, by Fogmann
I thought I’ll make a little post about the fix that happened in I Love You production, because it made animator’s life so much easier. So, what’s the catch? Full Body IK is great, but it has its own little quirks that you either need to get used to, or try to fix them or Read more...
Test Render and the New Website
Written on January 21, 2006 at 10:16 am, by Fogmann
I Love You project has some recent developments, mainly, it has its own production journal at iloveu.studioharumi.com, and that will be the place to read about the new problems we have with production, how we solved them, as well as to see new media, such as test renders, playblasts, inspirational material and such. And since Read more...
Order of deformations for skinned geometry
Written on September 9, 2005 at 4:08 pm, by Fogmann
This brief article discusses the order of input nodes of skinned geometry so that all the applied deformers work properly.
Maya 7.0 – Wow!
Written on August 11, 2005 at 11:05 pm, by Fogmann
I must say that after reading about Maya 7’s new features and watching the demo videos at Alias website, I got really excited about all the additions implemented in this, as some folks already noticed, probably the greatest release of Maya so far. Thanks, Alias! Here are some highlights of the new features that I Read more...