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Category Archives: Works

Work in progress and finished pieces

Character modeling workflows with zBrush and 3D Coat

Written on December 29, 2011 at 11:18 pm, by

Before this lovely year expires, I am going to try to add at least few more updates, to boost 2011 foglog postcount which will shamefully sit at only two after this post gets published. This year has been quite busy: I made lots of models at work, which I won’t be able to show for Read more...

Post #100 :D

Written on November 14, 2010 at 8:52 pm, by

Otherwise, this would be called Yves Vol 2, since I wanted to show some progress on Yves. I have finally finished adding hair cards wooohoooooo. So here she comes now: Here are some viewport grabs: If you ask how long the hair took to make, I’d probably answer “FOREVER!!!” and I wouldn’t be lying by Read more...

Boost!

Written on September 27, 2010 at 9:27 am, by

That’s right – the new tools, like GoZ and 3D Coat’s auto retopology are a real time savers, so I was able to create this little portrait from scratch over the weekend. I can write more about the process if anyone’s interested, just drop me a line. I am quite excited about this, because traditionally Read more...

Victor

Written on September 21, 2010 at 9:53 pm, by

Just finished this model for a friend from Budapest. It’s VIrtual aCTOR for his game, and I don’t quite know much more than that. It was fun trying to find the lines that hint at some mindful industrial design for manufactured bot-like character while hitting all the anatomical landmarks.

Yves Vol.1

Written on August 13, 2010 at 8:49 pm, by

As it was undoubtedly about the damn time to start some kind of actual project, the timing was perfect to discover the 3D character challenge at CGHub and so I decided to give it a shot. The theme is bounty hunter, and even though one month doesn’t seem like enough time to do fully textured, Read more...

Before May Runs Out

Written on May 31, 2010 at 4:40 pm, by

Thought I should post another render, a bit more fresh, in fact so fresh that it still smells like rendering fumes. But that’s okay, now that I finally had an upgrade from dual to quad core Intel processor, and the chick from the previous post was used as a benchmark: with dual, it took 87s Read more...

Box modeling fun

Written on May 31, 2010 at 1:44 pm, by

I created this female head few months back, and I’ve been meaning to post this, but kept wanting to do more with the final image. So let’s just call it WIP in hope that one day this lady will have some hair. I’ve recorded the process of box modeling in series of snapshots and then Read more...

Not just a head…

Written on June 20, 2009 at 4:59 pm, by

This guy has a body too… well, sort of partial for now. I thought it was interesting to see how it all came to this, so I loaded my WIP files one by one and snapped the image of each, and then arranged them chronologically into this little movie: It all started from zSpheres as Read more...

Two more zBrush heads

Written on June 6, 2009 at 10:06 pm, by

I reckon it’s time to post something, because it’s been a while, and it would be a shame if the occasional visitor of this site thinks that I am a lazy bum, which of course I am not guilty of! So here are the two heads that I promised in the title: This second head Read more...

Emerging from the mess of untweaked verts

Written on March 1, 2009 at 9:24 pm, by

There’s a long road ahead, but I think I’m off to a decent start. More is to come and I’m pretty glad I’m back to doing some 3D in my spare time. Surprisingly, I don’t get tired of it after 40+ hours of doing it at work. It feels good to have all the resolution Read more...