Edit: by the way, I just upgraded to the latest WordPress today and the old theme I used is creating the fatal error due to some variable being declared in it and also someplace in the new post-template.php (contained in wp_includes), so I had to replace that updated php file with the old version of it, switch the theme, then get the updated version back to make FogLog work again. I am not sure if I’ll decide to put some effort into fixing that Typography theme, or make a new one, but until I get around to that, here’s a cute rosy theme.
Is this a journal?
I am not sure what to call it, but at least I began saving these random doodles done during a video call with my parents, or while watching a movie on the other monitor or just waiting for a food to get done cooking. I reckon I won’t be posting all of those, but here are the first two for the start, labeled Entry0001 and Entry0002.
I’m seriously tempted to start doing this kind of stuff in Flash, since a second issue of FogZine is way overdue.
Some sketchy business
Here’s more stuff from last week and a half – I promise to keep going until I’m able to do my own concepts, and then some! Drawing is a very nice break from 3D.
Some women studies from the weekend:
While watching CSI, I snapped screenshots of some guys and drew them, while continuing with the episode on the other monitor – not to say I watched those episodes, but at least I’ve listened…
And some more guys from the movies (Vanishing Point, Odd Man Out):
And finally, some doodles with no reference:
Not just a head…
This guy has a body too… well, sort of partial for now.

I thought it was interesting to see how it all came to this, so I loaded my WIP files one by one and snapped the image of each, and then arranged them chronologically into this little movie:
It all started from zSpheres as one piece, then down the road I resurfaced it and chopped it up intu multiple meshes, and also added more pieces, such as epaulets and belts. The model went through a lot of proportion changes, and from cartoony to realistic. Medium low res models are then assembled in Maya, and the detail is brought back with displacement map. Some test renders should pop in here soonish.
Two more zBrush heads
I reckon it’s time to post something, because it’s been a while, and it would be a shame if the occasional visitor of this site thinks that I am a lazy bum, which of course I am not guilty of! So here are the two heads that I promised in the title:
This second head also comes with a timelapse of its creation, here’s YouTube flick:
There is more in the works, but at present it is not in quite presentable state, as I am still in the process of learning to do proper software redering, but some screenies are due to pop up on this page… soonish, I hope.
Emerging from the mess of untweaked verts
There’s a long road ahead, but I think I’m off to a decent start.
More is to come and I’m pretty glad I’m back to doing some 3D in my spare time. Surprisingly, I don’t get tired of it after 40+ hours of doing it at work. It feels good to have all the resolution I want to make a good render and don’t have to watch my textures get crunched down to 256².




























