This guy has a body too… well, sort of partial for now.
I thought it was interesting to see how it all came to this, so I loaded my WIP files one by one and snapped the image of each, and then arranged them chronologically into this little movie:
It all started from zSpheres as one piece, then down the road I resurfaced it and chopped it up intu multiple meshes, and also added more pieces, such as epaulets and belts. The model went through a lot of proportion changes, and from cartoony to realistic. Medium low res models are then assembled in Maya, and the detail is brought back with displacement map. Some test renders should pop in here soonish.
I reckon it’s time to post something, because it’s been a while, and it would be a shame if the occasional visitor of this site thinks that I am a lazy bum, which of course I am not guilty of! So here are the two heads that I promised in the title:
This second head also comes with a timelapse of its creation, here’s YouTube flick:
There is more in the works, but at present it is not in quite presentable state, as I am still in the process of learning to do proper software redering, but some screenies are due to pop up on this page… soonish, I hope.
There’s a long road ahead, but I think I’m off to a decent start.
More is to come and I’m pretty glad I’m back to doing some 3D in my spare time. Surprisingly, I don’t get tired of it after 40+ hours of doing it at work. It feels good to have all the resolution I want to make a good render and don’t have to watch my textures get crunched down to 256².
Here’s the sketch I did last night for the CGTalk daily sketch forum. The theme was The Tourist and time limit for it was 45 minutes.
On a side note, I changed the theme for the FogLog today and I’m liking it much better now. The old black and orange theme got… well – old, so I had the urge to change things around. This theme is created by Pink & Yellow Media. I changed a few things around: added the display of custom fields and the corresponding styles in the main stylesheet, removed the display of child pages, added link to portfolio and made it so that the fogmann.com redirects to FogLog – no need for that splash page with links to everything that is already here. I also sized down a lot of the images that were larger than the width of content box so that they don’t overlap the sidebar menu if they appear on the top of the page. Cool thing is that the new version of Lightbox2 now automatically pops up when there is a link to an image from an image embedded in post, so I don’t have to manually add lightbox tags to images – SWEET!
I might change this theme further and add some graphics and color, but for now I’ll leave it as is. I hope you’ll like the new look.
Oh boy, it’s been a long while since the last post.
So I’m back with some 3D stuff to show. I’ve been exploring ornamentation and since today ornaments in architecture are fairly non-existent, I was wondering what if they were to come back in some classicism or, even better, rococo or baroque revival wave and if they were to inherit some of the motifs from the present and our everyday lives. Things that came to mind are various commodities, like iPods and big screen TVs game controllers and such, but those things are so plain design wise. So I looked at some more “ornate” things. What I ended up was money and drugs!
The first came up the one dollar bill, which in ornament form could work as picture frame (instead of Washington, insert your favorite celebrity), or a mirror frame.
And today I finished this capital, and I called the file PotColumn.ma (:
Wires:
And a closeup of wire, click thumbnail for full size image: