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Tag Archives: 3d modeling

Character modeling workflows with zBrush and 3D Coat

Written on December 29, 2011 at 11:18 pm, by

Before this lovely year expires, I am going to try to add at least few more updates, to boost 2011 foglog postcount which will shamefully sit at only two after this post gets published. This year has been quite busy: I made lots of models at work, which I won’t be able to show for Read more...

Entry0003

Written on December 22, 2009 at 4:05 am, by

It’s a crime scene!

Ornaments

Written on September 14, 2008 at 8:08 pm, by

Oh boy, it’s been a long while since the last post. So I’m back with some 3D stuff to show. I’ve been exploring ornamentation and since today ornaments in architecture are fairly non-existent, I was wondering what if they were to come back in some classicism or, even better, rococo or baroque revival wave and Read more...

Morthor is done, Alice is under construction

Written on December 30, 2005 at 12:08 am, by

Morthor is done and ready to be taken care of by rigger/animator, and I am uncertain when such person will appear, since Pandaemonium leader hadn’t had a chance to find one yet. Not too many people like XSI, no? As for me, I switched to Max. Heh, it’s not what you think, I just need Read more...