Posts Tagged ‘3d modeling’
Entry0003
December 22nd, 2009 Posted 4:05 am
It’s a crime scene!
Tags: 3d modeling, journal, Maya, model
Posted in Random, Sketchbook
Ornaments
September 14th, 2008 Posted 8:08 pm
Oh boy, it’s been a long while since the last post.
So I’m back with some 3D stuff to show. I’ve been exploring ornamentation and since today ornaments in architecture are fairly non-existent, I was wondering what if they were to come back in some classicism or, even better, rococo or baroque revival wave and if they were to inherit some of the motifs from the present and our everyday lives. Things that came to mind are various commodities, like iPods and big screen TVs game controllers and such, but those things are so plain design wise. So I looked at some more “ornate” things. What I ended up was money and drugs!
The first came up the one dollar bill, which in ornament form could work as picture frame (instead of Washington, insert your favorite celebrity), or a mirror frame.
And today I finished this capital, and I called the file PotColumn.ma (:
Wires:
And a closeup of wire, click thumbnail for full size image:
Here’s also a gif showing some of the workflow:

Tags: 3D, 3d modeling, ornament
Posted in Works
Morthor is done, Alice is under construction
December 30th, 2005 Posted 12:08 am
Morthor is done and ready to be taken care of by rigger/animator, and I am uncertain when such person will appear, since Pandaemonium leader hadn’t had a chance to find one yet. Not too many people like XSI, no? As for me, I switched to Max. Heh, it’s not what you think, I just need to get fast with it again, and it’s going pretty well. But still…
Anyway… Here is how Alice is coming along:
Nothing much yet, but check the Alice thread on Pandaemonium forums for more updates. Per team leader’s request, I’ll be posting progress on CG Chat or Talk, and I’ll add that link as well, so stay tuned.
Tags: 3d modeling, game art, low poly, polygons, work in progress
Posted in Works





