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<channel>
	<title>FogLog &#187; 3D</title>
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	<link>http://fogmann.com/foglog</link>
	<description>Production Journal</description>
	<lastBuildDate>Fri, 30 Dec 2011 06:19:09 +0000</lastBuildDate>
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		<title>EMP Exhibit &#8211; Can&#8217;t Look Away: The Lure Of Horror Film</title>
		<link>http://fogmann.com/foglog/2011/10/emp-exhibit-cant-look-away-the-lure-of-horror-film/</link>
		<comments>http://fogmann.com/foglog/2011/10/emp-exhibit-cant-look-away-the-lure-of-horror-film/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 07:32:52 +0000</pubDate>
		<dc:creator>Fogmann</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://fogmann.com/foglog/?p=522</guid>
		<description><![CDATA[I have recently had a wonderful opportunity to create concept design for an exhibit at EMP, Can&#8217;t Look Away: The Lure Of Horror Film. My work involved figuring out and creating a 3D model of two sprue sets, that were later sculpted in foam and coated. Sprue is a plastic frame onto which are attached [...]]]></description>
			<content:encoded><![CDATA[<p>I have recently had a wonderful opportunity to create concept design for an exhibit at EMP, <a href="http://www.empmuseum.org/exhibitions/index.asp?articleID=1605" target="_blank">Can&#8217;t Look Away: The Lure Of Horror Film</a>. My work involved figuring out and creating a 3D model of two sprue sets, that were later sculpted in foam and coated. Sprue is a plastic frame onto which are attached pieces of the toy that are upon assembly broken off this frame and glued together to create figurines. For this exhibit, there were three sprue sets, each devoted to film director &#8211; Roger Corman, John Landis, and Eli Roth, who have also curated a selection of their favorite horror films. I have worked on two sets, first one was for the movie <em>It Conquered The World</em>, and the second was for <em>American Werewolf In London</em>.</p>
<p>Here are some of the renders, done in mental ray and Maya, followed by photographs from the exhibit during EMP member&#8217;s preview on Saturday, October 1st. The exhibit opened for public on Sunday, the 2nd and if you&#8217;re a fan of horror flicks, swing by and take a look.<br />

<a href='http://fogmann.com/foglog/2011/10/emp-exhibit-cant-look-away-the-lure-of-horror-film/forfoglog_01/' title='ForFoglog_01'><img width="150" height="150" src="http://fogmann.com/foglog/wp-content/uploads/2011/10/ForFoglog_01-150x150.jpg" class="attachment-thumbnail" alt="ForFoglog_01" title="ForFoglog_01" /></a>
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</p>
<p>The experience of working on this project was great and quite rewarding, especially after seeing for the first time actual foam sculpture created after following my concept designs, and I hope to have opportunity to be part of similar projects in the future.</p>
<p>Instead of an almost obligatory apology for not posting in almost a year, I&#8217;ll just post more stuff in short order &#8211; so thank you, and please come again!</p>
]]></content:encoded>
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		<item>
		<title>Post #100 :D</title>
		<link>http://fogmann.com/foglog/2010/11/post-100-d/</link>
		<comments>http://fogmann.com/foglog/2010/11/post-100-d/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 03:52:14 +0000</pubDate>
		<dc:creator>Fogmann</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://fogmann.com/foglog/?p=498</guid>
		<description><![CDATA[Otherwise, this would be called Yves Vol 2, since I wanted to show some progress on Yves. I have finally finished adding hair cards wooohoooooo. So here she comes now: Here are some viewport grabs: If you ask how long the hair took to make, I&#8217;d probably answer &#8220;FOREVER!!!&#8221; and I wouldn&#8217;t be lying by [...]]]></description>
			<content:encoded><![CDATA[<p>Otherwise, this would be called Yves Vol 2, since I wanted to show some progress on Yves. I have finally finished adding hair cards wooohoooooo. So here she comes now:</p>
<p><a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/RenderTest020.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-499" title="RenderTest020" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/RenderTest020-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/RenderTest022.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-500" title="RenderTest022" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/RenderTest022-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>Here are some viewport grabs:</p>
<p><a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadFrontCGFXHair.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-509" title="HeadFrontCGFXHair" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadFrontCGFXHair-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadFrontWire.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-510" title="HeadFrontWire" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadFrontWire-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadSideCGFXHair.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-511" title="HeadSideCGFXHair" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadSideCGFXHair-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadSideWires.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-512" title="HeadSideWires" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadSideWires-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>If you ask how long the hair took to make, I&#8217;d probably answer &#8220;FOREVER!!!&#8221; and I wouldn&#8217;t be lying by much. Yep, it&#8217;s built card by card, and the polycount is over 20k triangles; it is pretty low poly hair, kind of like in-game hair I&#8217;ve built for some of the games I worked on, but with way more cards. The hairstyle still needs some tuning and tweaking, both in terms of geometry and shading. It will get tessellated at rendertime with mental ray&#8217;s subD approximation so it will look smooth in final render. One thing that bugs me and I haven&#8217;t found the solution for it yet (but anyone reading this who might know the trick please let me know!) &#8211; when I render raytrace shadows with mental ray, regardless of method (simple, sorted or segments) I will always get fully transparent areas of cards to drop faint shadow, and I&#8217;d much more prefer if they would drop no shadow at all. This can be fixed in post and isn&#8217;t even noticeable when cast onto an object with SSS material that will disperse the edge of alpha cards &#8211; and of course soft shadows would totally take care of it &#8211; but the second render in this post (rendered originally in only 512 pixels square!) took over half an hour to complete because casting soft raytrace shadows through shitload of alpha cards takes forever. And I couldn&#8217;t even get depth map shadows to show up, let alone cast properly through alpha cards.</p>
<p>Yves is still awaiting to get her clothes, but dry-cleaning was closed this weekend, so perhaps one day&#8230;</p>
<p>To commemorate this jubilee post, Yves is now getting some company in form of a space policeman, who went mainstream last week and now hangs out on YouTube:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/xLu992ytC3I?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/xLu992ytC3I?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Here&#8217;s the render (which is by no means final, in fact, it is QUITE unfinished):</p>
<p><a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/SpacePolice_Posed03.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-503" title="SpacePolice_Posed03" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/SpacePolice_Posed03-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>When they heard there&#8217;s some party and celebration going on FogLog, these guys here, especially the drunk lady and lovebug, decided it would be unforgivable if I were to leave them out, so here they come:</p>
<p><a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/DoodleLineup.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-504" title="DoodleLineup" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/DoodleLineup-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/lovebug.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-505" title="lovebug" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/lovebug-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/femSitPosedColored2.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-506" title="femSitPosedColored2" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/femSitPosedColored2-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/Woman01_start.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-507" title="Woman01_start" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/Woman01_start-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>конец!</p>
]]></content:encoded>
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		<item>
		<title>Victor</title>
		<link>http://fogmann.com/foglog/2010/09/victor/</link>
		<comments>http://fogmann.com/foglog/2010/09/victor/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 04:53:33 +0000</pubDate>
		<dc:creator>Fogmann</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Maya]]></category>
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		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://fogmann.com/foglog/?p=488</guid>
		<description><![CDATA[Just finished this model for a friend from Budapest. It&#8217;s VIrtual aCTOR for his game, and I don&#8217;t quite know much more than that. It was fun trying to find the lines that hint at some mindful industrial design for manufactured bot-like character while hitting all the anatomical landmarks.]]></description>
			<content:encoded><![CDATA[<p>Just finished this model for a friend from Budapest. It&#8217;s VIrtual aCTOR for his game, and I don&#8217;t quite know much more than that. It was fun trying to find the lines that hint at some mindful industrial design for manufactured bot-like character while hitting all the anatomical landmarks.</p>
<p><a href="http://fogmann.com/foglog/wp-content/uploads/2010/09/VicWIP03.jpg" rel="lightbox[488]"><img class="alignnone size-medium wp-image-489" title="VicWIP03" src="http://fogmann.com/foglog/wp-content/uploads/2010/09/VicWIP03-271x300.jpg" alt="Victor" width="271" height="300" /></a> <a href="http://fogmann.com/foglog/wp-content/uploads/2010/09/VicWIP04.jpg" rel="lightbox[488]"><img class="alignnone size-medium wp-image-490" title="VicWIP04" src="http://fogmann.com/foglog/wp-content/uploads/2010/09/VicWIP04-300x203.jpg" alt="Victor Mask" width="300" height="203" /></a></p>
]]></content:encoded>
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		<item>
		<title>Not just a head&#8230;</title>
		<link>http://fogmann.com/foglog/2009/06/not-just-a-head/</link>
		<comments>http://fogmann.com/foglog/2009/06/not-just-a-head/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 23:59:45 +0000</pubDate>
		<dc:creator>Fogmann</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://fogmann.com/foglog/?p=254</guid>
		<description><![CDATA[This guy has a body too&#8230; well, sort of partial for now. I thought it was interesting to see how it all came to this, so I loaded my WIP files one by one and snapped the image of each, and then arranged them chronologically into this little movie: It all started from zSpheres as [...]]]></description>
			<content:encoded><![CDATA[<p>This guy has a body too&#8230; well, sort of partial for now.</p>
<p><img class="alignnone" title="dude" src="http://fogmann.com/uploadpics/wip/d1_flatgray_warm.jpg" alt="" width="440" height="560" /></p>
<p>I thought it was interesting to see how it all came to this, so I loaded my WIP files one by one and snapped the image of each, and then arranged them chronologically into this little movie:</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0" width="436px" height="850px">
	<param name="movie" value="http://fogmann.com/foglog/wp-content/plugins/afc-flv-player/component.swf"/>
	<param name="quality" value="high"/>
	<param name="FlashVars" value="autoPlay=true&autoBuffer=false&flvPath=http://fogmann.com/foglog/wp-content/uploads/doodwip.flv&flvImage=&flvTitle=Advanced Flash Components (www.afcomponents.com)&startFrame=1&bgColor=0xFFFFFF&fullScreen=true"/>
	<param name="allowFullScreen" value="true"/>
	<embed src="http://fogmann.com/foglog/wp-content/plugins/afc-flv-player/component.swf" FlashVars="autoPlay=true&autoBuffer=false&flvPath=http://fogmann.com/foglog/wp-content/uploads/doodwip.flv&flvImage=&flvTitle=Advanced Flash Components (www.afcomponents.com)&bgColor=0xFFFFFF&fullScreen=true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="436px" height="850px" allowFullScreen="true"></embed>
</object>
</p>
<p>It all started from zSpheres as one piece, then down the road I resurfaced it and chopped it up intu multiple meshes, and also added more pieces, such as epaulets and belts. The model went through a lot of proportion changes, and from cartoony to realistic. Medium low res models are then assembled in Maya, and the detail is brought back with displacement map. Some test renders should pop in here soonish.</p>
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		<item>
		<title>Two more zBrush heads</title>
		<link>http://fogmann.com/foglog/2009/06/two-more-zbrush-heads/</link>
		<comments>http://fogmann.com/foglog/2009/06/two-more-zbrush-heads/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 05:06:25 +0000</pubDate>
		<dc:creator>Fogmann</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[portrait]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://fogmann.com/foglog/?p=248</guid>
		<description><![CDATA[I reckon it&#8217;s time to post something, because it&#8217;s been a while, and it would be a shame if the occasional visitor of this site thinks that I am a lazy bum, which of course I am not guilty of! So here are the two heads that I promised in the title: This second head [...]]]></description>
			<content:encoded><![CDATA[<p>I reckon it&#8217;s time to post something, because it&#8217;s been a while, and it would be a shame if the occasional visitor of this site thinks that I am a lazy bum, which of course I am not guilty of! So here are the two heads that I promised in the title:</p>
<p><a href="http://fogmann.com/uploadpics/wip/olderDuderinoFacial.jpg" rel="lightbox[248]"><img class="alignnone" title="Older Duderino with facial expression" src="http://fogmann.com/uploadpics/wip/olderDuderinoFacial_tn.jpg" alt="" width="147" height="150" /> </a><a href="http://fogmann.com/uploadpics/wip/hrslkngatukid.jpg" rel="lightbox[248]"><img class="alignnone" title="A little younger duderino, also with facial expression" src="http://fogmann.com/uploadpics/wip/hrslkngatukid_tn.jpg" alt="" width="134" height="150" /></a></p>
<p>This second head also comes with a timelapse of its creation, here&#8217;s YouTube flick:</p>
<p><a href="http://www.youtube.com/watch?v=ihzaAL2xdhI">Head sculpting timelapse<br />
</a></p>
<p>There is more in the works, but at present it is not in quite presentable state, as I am still in the process of learning to do proper software redering, but some screenies are due to pop up on this page&#8230; soonish, I hope.</p>
]]></content:encoded>
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		<title>Emerging from the mess of untweaked verts</title>
		<link>http://fogmann.com/foglog/2009/03/emerging-from-the-mess-of-untweaked-verts/</link>
		<comments>http://fogmann.com/foglog/2009/03/emerging-from-the-mess-of-untweaked-verts/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 04:24:58 +0000</pubDate>
		<dc:creator>Fogmann</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[nude]]></category>
		<category><![CDATA[woman]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://fogmann.com/foglog/?p=242</guid>
		<description><![CDATA[There&#8217;s a long road ahead, but I think I&#8217;m off to a decent start. More is to come and I&#8217;m pretty glad I&#8217;m back to doing some 3D in my spare time. Surprisingly, I don&#8217;t get tired of it after 40+ hours of doing it at work. It feels good to have all the resolution [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a long road ahead, but I think I&#8217;m off to a decent start.</p>
<p><a href="http://fogmann.com/uploadpics/wip/wip_zb_femMod01a.jpg" rel="lightbox[242]"><img class="alignnone" title="WIP01" src="http://fogmann.com/uploadpics/wip/wip_zb_femMod01a_tn.jpg" alt="" width="100" height="200" /> </a><a href="http://fogmann.com/uploadpics/wip/wip_zb_femMod01b.jpg" rel="lightbox[242]"><img class="alignnone" title="WIP02" src="http://fogmann.com/uploadpics/wip/wip_zb_femMod01b_tn.jpg" alt="" width="100" height="200" /></a><a href="http://fogmann.com/uploadpics/wip/wip_zb_evolution.gif" rel="lightbox[242]"> <img class="alignnone" title="Evolution" src="http://fogmann.com/uploadpics/wip/wip_zb_evolution_tn.jpg" alt="" width="100" height="200" /></a></p>
<p>More is to come and I&#8217;m pretty glad I&#8217;m back to doing some 3D in my spare time. Surprisingly, I don&#8217;t get tired of it after 40+ hours of doing it at work. It feels good to have all the resolution I want to make a good render and don&#8217;t have to watch my textures get crunched down to 256².</p>
]]></content:encoded>
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		<title>Ornaments</title>
		<link>http://fogmann.com/foglog/2008/09/ornaments/</link>
		<comments>http://fogmann.com/foglog/2008/09/ornaments/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 03:08:54 +0000</pubDate>
		<dc:creator>Fogmann</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[ornament]]></category>

		<guid isPermaLink="false">http://fogmann.com/foglog/?p=125</guid>
		<description><![CDATA[Oh boy, it&#8217;s been a long while since the last post. So I&#8217;m back with some 3D stuff to show. I&#8217;ve been exploring ornamentation and since today ornaments in architecture are fairly non-existent, I was wondering what if they were to come back in some classicism or, even better, rococo or baroque revival wave and [...]]]></description>
			<content:encoded><![CDATA[<p>Oh boy, it&#8217;s been a long while since the last post.</p>
<p>So I&#8217;m back with some 3D stuff to show. I&#8217;ve been exploring ornamentation and since today ornaments in architecture are fairly non-existent, I was wondering what if they were to come back in some classicism or, even better, rococo or baroque revival wave and if they were to inherit some of the motifs from the present and our everyday lives. Things that came to mind are various commodities, like iPods and big screen TVs game controllers and such, but those things are so plain design wise. So I looked at some more &#8220;ornate&#8221; things. What I ended up was money and drugs!</p>
<p>The first came up the one dollar bill, which in ornament form could work as picture frame (instead of Washington, insert your favorite celebrity), or a mirror frame.</p>
<p><a href="http://fogmann.com/uploadpics/wip/01_AO_frame.jpg" rel="lightbox[125]"><img class="alignnone" title="One dollar bill frame" src="http://fogmann.com/uploadpics/wip/01_AO_frame_tn.jpg" alt="" width="150" height="150" /></a> <a href="http://fogmann.com/uploadpics/wip/02_dollaWire.jpg" rel="lightbox[125]"><img class="alignnone" title="wireframe" src="http://fogmann.com/uploadpics/wip/02_dollaWire_tn.jpg" alt="" width="150" height="150" /></a></p>
<p>And today I finished this capital, and I called the file PotColumn.ma (:</p>
<p><a href="http://fogmann.com/uploadpics/wip/03_AOpotcolumn.jpg" rel="lightbox[125]"><img class="alignnone" title="Capital, ao render" src="http://fogmann.com/uploadpics/wip/03_AOpotcolumn_tn.jpg" alt="" width="150" height="150" /></a></p>
<p>Wires:</p>
<p><a href="http://fogmann.com/uploadpics/wip/04_potcolumn_wire.jpg" rel="lightbox[125]"><img class="alignnone" title="Column wire" src="http://fogmann.com/uploadpics/wip/04_potcolumn_wire_tn.jpg" alt="" width="150" height="150" /></a></p>
<p>And a closeup of wire, click thumbnail for full size image:</p>
<p><a href="http://fogmann.com/uploadpics/wip/05_potcolumn_wireCloseUp.jpg" target="_self" rel="lightbox[125]"><img class="alignnone" title="thumbnail" src="http://fogmann.com/uploadpics/wip/05_potcolumn_wireCloseUpThumb.jpg" alt="" width="150" height="101" /></a></p>
<p>Here&#8217;s also a gif showing some of the workflow:</p>
<p><img class="alignnone" title="workflow" src="http://fogmann.com/uploadpics/wip/06_workflow.gif" alt="" width="500" height="513" /></p>
]]></content:encoded>
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		<title>Sam!</title>
		<link>http://fogmann.com/foglog/2007/10/sam/</link>
		<comments>http://fogmann.com/foglog/2007/10/sam/#comments</comments>
		<pubDate>Mon, 08 Oct 2007 03:13:13 +0000</pubDate>
		<dc:creator>Fogmann</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[high poly]]></category>
		<category><![CDATA[sam]]></category>
		<category><![CDATA[sam and twitch]]></category>
		<category><![CDATA[sam burke]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://fogmann.com/foglog/?p=87</guid>
		<description><![CDATA[What?! I have a website? A blog? Alriiiight, lets spam it! For the curious: this is my interpretation of Sam, from Sam and Twitch comic book. I have been working on this fella in the past several weeks in ZBrush, Silo and a little bit of Maya. I haven&#8217;t used any reference explicitly, but I [...]]]></description>
			<content:encoded><![CDATA[<p>What?! I have a website? A blog? Alriiiight, lets spam it!</p>
<p><a href="http://fogmann.com/uploadpics/wip/Sam08big.jpg" rel="lightbox[87]"><img title="Sam 08" src="http://fogmann.com/uploadpics/wip/Sam08small.jpg" alt="Sam 08" width="420" height="525" /></a></p>
<p><a href="http://fogmann.com/uploadpics/wip/Sam09big.jpg" rel="lightbox[87]"><img src="http://fogmann.com/uploadpics/wip/Sam09small.jpg" alt="" width="420" height="365" /></a></p>
<p><a href="http://fogmann.com/uploadpics/wip/Sam11big.jpg" rel="lightbox[87]"><img src="http://fogmann.com/uploadpics/wip/Sam11small.jpg" alt="" width="420" height="525" /></a></p>
<p><a href="http://fogmann.com/uploadpics/wip/Sam12big.jpg" rel="lightbox[87]"><img src="http://fogmann.com/uploadpics/wip/Sam12small.jpg" alt="" width="420" height="428" /></a></p>
<p><a href="http://fogmann.com/uploadpics/wip/Sam14big.jpg" rel="lightbox[87]"><img src="http://fogmann.com/uploadpics/wip/Sam14small.jpg" alt="" width="420" height="525" /></a></p>
<p><a href="http://fogmann.com/uploadpics/wip/Sam16big.jpg" rel="lightbox[87]"><img src="http://fogmann.com/uploadpics/wip/Sam16small.jpg" alt="" width="420" height="525" /></a></p>
<p><a href="http://fogmann.com/uploadpics/wip/Sam04.jpg" rel="lightbox[87]"><img src="http://fogmann.com/uploadpics/wip/Sam04sm.jpg" alt="" width="420" height="527" /></a></p>
<p>For the curious: this is my interpretation of Sam, from Sam and Twitch comic book. I have been working on this fella in the past several weeks in ZBrush, Silo and a little bit of Maya. I haven&#8217;t used any reference explicitly, but I looked at <a href="http://www.coverbrowser.com/covers/sam-and-twitch" target="_blank">Ashley Wood&#8217;s amazing covers</a> and comic book pages by Angel Medina for ideas and inspiration. I&#8217;ve built the low poly mesh, and I hope to UV it and bake textures hopefully sometime next week.  Then off I go to start working on Twitch.</p>
]]></content:encoded>
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		<title>Philip Marlowe yet again!</title>
		<link>http://fogmann.com/foglog/2007/08/philip-marlowe-yet-again/</link>
		<comments>http://fogmann.com/foglog/2007/08/philip-marlowe-yet-again/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 02:25:20 +0000</pubDate>
		<dc:creator>Fogmann</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[3D]]></category>
		<category><![CDATA[high poly]]></category>
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		<category><![CDATA[philip marlowe]]></category>
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		<guid isPermaLink="false">http://fogmann.com/foglog/?p=90</guid>
		<description><![CDATA[But this time it wasn&#8217;t Bogart, it was Elliot Gould in Altman&#8217;s excellent The Long Goodbye.]]></description>
			<content:encoded><![CDATA[<p>But this time it wasn&#8217;t Bogart, it was Elliot Gould in Altman&#8217;s excellent <em>The Long Goodbye</em>.</p>
<p><a href="http://fogmann.com/uploadpics/wip/pmarlowe.jpg" rel="lightbox[90]"><img src="http://fogmann.com/uploadpics/wip/pmarlowe.jpg" alt="" width="486" height="359" /></a></p>
]]></content:encoded>
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		<title>Taško Načić!</title>
		<link>http://fogmann.com/foglog/2007/07/tasko-nacic/</link>
		<comments>http://fogmann.com/foglog/2007/07/tasko-nacic/#comments</comments>
		<pubDate>Sun, 29 Jul 2007 14:27:13 +0000</pubDate>
		<dc:creator>Fogmann</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[taško načić]]></category>

		<guid isPermaLink="false">http://fogmann.com/foglog/?p=91</guid>
		<description><![CDATA[Here&#8217;s the bust of the famous Serbian actor &#8211; well at least something that somewhat resembles him, since the best reference I was able to get of him were stills from badly encoded VHS rips &#62;_&#60; . The spec map is still missing, although SSS is more or less tuned, but I still ought to [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the bust of the famous Serbian actor &#8211; well at least something that somewhat resembles him, since the best reference I was able to get of him were stills from badly encoded VHS rips &gt;_&lt; . The spec map is still missing, although SSS is more or less tuned, but I still ought to do a lot of clean-up and finishing touches. I&#8217;ll post the more complete version when I get the chance to work on this piece some more.</p>
<p>&lt;:Click to enlarge:&gt;<br />
<a href="http://fogmann.com/uploadpics/wip/tnwip03.jpg" rel="lightbox[91]"><img src="http://fogmann.com/uploadpics/wip/tnwip04.jpg" alt="" width="480" height="480" /></a></p>
<p>Edit: here&#8217;s the final version:</p>
<p><a href="http://fogmann.com/uploadpics/wip/taskoFinal_large.jpg" rel="lightbox[91]"><img class="alignnone" title="Taško Načić, final render" src="http://fogmann.com/uploadpics/wip/taskoFinal_small.jpg" alt="" width="480" height="480" /></a></p>
]]></content:encoded>
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