FogLog

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Posts Tagged ‘low poly’

Morthor is done, Alice is under construction

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December 30th, 2005 Posted 12:08 am

Morthor is done and ready to be taken care of by rigger/animator, and I am uncertain when such person will appear, since Pandaemonium leader hadn’t had a chance to find one yet. Not too many people like XSI, no? As for me, I switched to Max. Heh, it’s not what you think, I just need to get fast with it again, and it’s going pretty well. But still… Maxa Anyway… Here is how Alice is coming along: Alice progress Nothing much yet, but check the Alice thread on Pandaemonium forums for more updates. Per team leader’s request, I’ll be posting progress on CG Chat or Talk, and I’ll add that link as well, so stay tuned.

Morthor

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December 14th, 2005 Posted 11:44 am

Morthor is coming along pretty well, I must say. The texturing job is now complete, and there is also a high resolution version done in ZBrush, which is used for generation of normal maps. I can’t really show textured high-resolution version until I generate it as sub-d mesh in Maya, because ZBrush only supports one texture per model, and Morthor has two. Aside from color and normal maps, he also has a greyscale specular map.

In the past two days I was mostly working on creating the rig for Morthor, although that rig won’t be used for creating in-game animations, since I’m not sure if there is a way to export characters and their animations from Maya to be used with Source engine. If it is at all possible (and my only doubt about it is in regards to blendshapes, since XSI and Maya work a bit differently with them, and Half Life 2 works with XSI’s way, which uses clusters), I hope there is a tutorial that explains how this is done, and I hope to find it! Anyhow, this Maya version of Morthor will be used for creating some short animations for trailer, if nothing else. Besides, I’m just going through the excellent Art of Rigging book and I need to practice creating rigs, nothing wrong with that, right?

So, without further ado, here’s the render compilation of Morhtor, as posted on ModDB in Pandaemonium gallery: Morthor Render Compilation

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Posted in Works

Pandaemonium

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November 14th, 2005 Posted 11:27 pm

Well, here is indeed a nice update for the gaming section. Mainly, I joined the game modding team that works on total conversion mod for Half Life 2. I donated some webspace for this project, so the link is still within Fogmann: Pandaemonium Website and forums, where most of the project related stuff is happening, such as media updates and various discussions related to just about any aspect of the game. Here what the player character I’ve built looks so far: Morthor I hope to soon post the textured version. The normal map for this character will be created from the high resolution version that I will create with ZBrush.

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Posted in Works

She’s got some colors!

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August 4th, 2005 Posted 12:39 am

Well, well… Here’s some work in progress on this girl model. I just finished painting the textures and doing some additional tweaks to the geometry – I could really spend a lot of time tweaking to death, but I decided to move forward. Perhaps I’ll go back to add some more details on the textures, but for now here she is:

Textured

I had the most fun with the All * Star shoes. For my next model, I’ll probably try out something more fancy and fantastic, because all the models I made so far are pretty much just regular people, maybe a bit stylized, but nothing fancy after all. Or maybe I’ll make a soldier. Yeah, that might be the case, because I’m hooked on Call of Duty, and now I’m even getting scared of somebody around opening a soda can – oh wait, it’s a granade, rruuuunnnn!!! =]

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Posted in Works