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Tag Archives: Maya

Post #100 :D

Written on November 14, 2010 at 8:52 pm, by

Otherwise, this would be called Yves Vol 2, since I wanted to show some progress on Yves. I have finally finished adding hair cards wooohoooooo. So here she comes now: Here are some viewport grabs: If you ask how long the hair took to make, I’d probably answer “FOREVER!!!” and I wouldn’t be lying by Read more...

Victor

Written on September 21, 2010 at 9:53 pm, by

Just finished this model for a friend from Budapest. It’s VIrtual aCTOR for his game, and I don’t quite know much more than that. It was fun trying to find the lines that hint at some mindful industrial design for manufactured bot-like character while hitting all the anatomical landmarks.

Entry0003

Written on December 22, 2009 at 4:05 am, by

It’s a crime scene!

Order of deformations for skinned geometry

Written on September 9, 2005 at 4:08 pm, by

This brief article discusses the order of input nodes of skinned geometry so that all the applied deformers work properly.