Post #100 :D
Written on November 14, 2010 at 8:52 pm, by Fogmann
Otherwise, this would be called Yves Vol 2, since I wanted to show some progress on Yves. I have finally finished adding hair cards wooohoooooo. So here she comes now: Here are some viewport grabs: If you ask how long the hair took to make, I’d probably answer “FOREVER!!!” and I wouldn’t be lying by Read more...
Victor
Written on September 21, 2010 at 9:53 pm, by Fogmann
Just finished this model for a friend from Budapest. It’s VIrtual aCTOR for his game, and I don’t quite know much more than that. It was fun trying to find the lines that hint at some mindful industrial design for manufactured bot-like character while hitting all the anatomical landmarks.
Emerging from the mess of untweaked verts
Written on March 1, 2009 at 9:24 pm, by Fogmann
There’s a long road ahead, but I think I’m off to a decent start. More is to come and I’m pretty glad I’m back to doing some 3D in my spare time. Surprisingly, I don’t get tired of it after 40+ hours of doing it at work. It feels good to have all the resolution Read more...
Philip Marlowe yet again!
Written on August 18, 2007 at 10:25 pm, by Fogmann
But this time it wasn’t Bogart, it was Elliot Gould in Altman’s excellent The Long Goodbye.
Taško Načić!
Written on July 29, 2007 at 10:27 am, by Fogmann
Here’s the bust of the famous Serbian actor – well at least something that somewhat resembles him, since the best reference I was able to get of him were stills from badly encoded VHS rips >_< . The spec map is still missing, although SSS is more or less tuned, but I still ought to Read more...
Pandaemonium
Written on November 14, 2005 at 11:27 pm, by Fogmann
Well, here is indeed a nice update for the gaming section. Mainly, I joined the game modding team that works on total conversion mod for Half Life 2. I donated some webspace for this project, so the link is still within Fogmann: Pandaemonium Website and forums, where most of the project related stuff is happening, Read more...