Posts Tagged ‘model’
Entry0003
December 22nd, 2009 Posted 4:05 am
It’s a crime scene!
Tags: 3d modeling, journal, Maya, model
Posted in Random, Sketchbook
Emerging from the mess of untweaked verts
March 1st, 2009 Posted 9:24 pm
There’s a long road ahead, but I think I’m off to a decent start.
More is to come and I’m pretty glad I’m back to doing some 3D in my spare time. Surprisingly, I don’t get tired of it after 40+ hours of doing it at work. It feels good to have all the resolution I want to make a good render and don’t have to watch my textures get crunched down to 256².
Philip Marlowe yet again!
August 18th, 2007 Posted 10:25 pm
But this time it wasn’t Bogart, it was Elliot Gould in Altman’s excellent The Long Goodbye.
Taško Načić!
July 29th, 2007 Posted 10:27 am
Here’s the bust of the famous Serbian actor – well at least something that somewhat resembles him, since the best reference I was able to get of him were stills from badly encoded VHS rips >_< . The spec map is still missing, although SSS is more or less tuned, but I still ought to do a lot of clean-up and finishing touches. I’ll post the more complete version when I get the chance to work on this piece some more.
Edit: here’s the final version:
Tags: 3D, model, render, taško načić
Posted in Works
Pandaemonium
November 14th, 2005 Posted 11:27 pm
Well, here is indeed a nice update for the gaming section. Mainly, I joined the game modding team that works on total conversion mod for Half Life 2. I donated some webspace for this project, so the link is still within Fogmann: Pandaemonium Website and forums, where most of the project related stuff is happening, such as media updates and various discussions related to just about any aspect of the game. Here what the player character I’ve built looks so far:
I hope to soon post the textured version. The normal map for this character will be created from the high resolution version that I will create with ZBrush.






