FogLog

Production Journal

Posts Tagged ‘Works’

Not just a head…

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June 20th, 2009 Posted 4:59 pm

This guy has a body too… well, sort of partial for now.

I thought it was interesting to see how it all came to this, so I loaded my WIP files one by one and snapped the image of each, and then arranged them chronologically into this little movie:

It all started from zSpheres as one piece, then down the road I resurfaced it and chopped it up intu multiple meshes, and also added more pieces, such as epaulets and belts. The model went through a lot of proportion changes, and from cartoony to realistic. Medium low res models are then assembled in Maya, and the detail is brought back with displacement map. Some test renders should pop in here soonish.

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Posted in Works

Emerging from the mess of untweaked verts

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March 1st, 2009 Posted 9:24 pm

There’s a long road ahead, but I think I’m off to a decent start.

More is to come and I’m pretty glad I’m back to doing some 3D in my spare time. Surprisingly, I don’t get tired of it after 40+ hours of doing it at work. It feels good to have all the resolution I want to make a good render and don’t have to watch my textures get crunched down to 256².

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Posted in Works