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	<title>FogLog &#187; Works</title>
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	<description>Production Journal</description>
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		<title>Post #100 :D</title>
		<link>http://fogmann.com/foglog/2010/11/post-100-d/</link>
		<comments>http://fogmann.com/foglog/2010/11/post-100-d/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 03:52:14 +0000</pubDate>
		<dc:creator>Fogmann</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://fogmann.com/foglog/?p=498</guid>
		<description><![CDATA[Otherwise, this would be called Yves Vol 2, since I wanted to show some progress on Yves. I have finally finished adding hair cards wooohoooooo. So here she comes now: Here are some viewport grabs: If you ask how long the hair took to make, I&#8217;d probably answer &#8220;FOREVER!!!&#8221; and I wouldn&#8217;t be lying by [...]]]></description>
			<content:encoded><![CDATA[<p>Otherwise, this would be called Yves Vol 2, since I wanted to show some progress on Yves. I have finally finished adding hair cards wooohoooooo. So here she comes now:</p>
<p><a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/RenderTest020.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-499" title="RenderTest020" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/RenderTest020-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/RenderTest022.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-500" title="RenderTest022" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/RenderTest022-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>Here are some viewport grabs:</p>
<p><a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadFrontCGFXHair.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-509" title="HeadFrontCGFXHair" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadFrontCGFXHair-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadFrontWire.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-510" title="HeadFrontWire" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadFrontWire-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadSideCGFXHair.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-511" title="HeadSideCGFXHair" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadSideCGFXHair-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadSideWires.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-512" title="HeadSideWires" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/HeadSideWires-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>If you ask how long the hair took to make, I&#8217;d probably answer &#8220;FOREVER!!!&#8221; and I wouldn&#8217;t be lying by much. Yep, it&#8217;s built card by card, and the polycount is over 20k triangles; it is pretty low poly hair, kind of like in-game hair I&#8217;ve built for some of the games I worked on, but with way more cards. The hairstyle still needs some tuning and tweaking, both in terms of geometry and shading. It will get tessellated at rendertime with mental ray&#8217;s subD approximation so it will look smooth in final render. One thing that bugs me and I haven&#8217;t found the solution for it yet (but anyone reading this who might know the trick please let me know!) &#8211; when I render raytrace shadows with mental ray, regardless of method (simple, sorted or segments) I will always get fully transparent areas of cards to drop faint shadow, and I&#8217;d much more prefer if they would drop no shadow at all. This can be fixed in post and isn&#8217;t even noticeable when cast onto an object with SSS material that will disperse the edge of alpha cards &#8211; and of course soft shadows would totally take care of it &#8211; but the second render in this post (rendered originally in only 512 pixels square!) took over half an hour to complete because casting soft raytrace shadows through shitload of alpha cards takes forever. And I couldn&#8217;t even get depth map shadows to show up, let alone cast properly through alpha cards.</p>
<p>Yves is still awaiting to get her clothes, but dry-cleaning was closed this weekend, so perhaps one day&#8230;</p>
<p>To commemorate this jubilee post, Yves is now getting some company in form of a space policeman, who went mainstream last week and now hangs out on YouTube:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/xLu992ytC3I?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/xLu992ytC3I?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Here&#8217;s the render (which is by no means final, in fact, it is QUITE unfinished):</p>
<p><a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/SpacePolice_Posed03.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-503" title="SpacePolice_Posed03" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/SpacePolice_Posed03-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>When they heard there&#8217;s some party and celebration going on FogLog, these guys here, especially the drunk lady and lovebug, decided it would be unforgivable if I were to leave them out, so here they come:</p>
<p><a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/DoodleLineup.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-504" title="DoodleLineup" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/DoodleLineup-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/lovebug.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-505" title="lovebug" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/lovebug-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/femSitPosedColored2.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-506" title="femSitPosedColored2" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/femSitPosedColored2-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://fogmann.com/foglog/wp-content/uploads/2010/11/Woman01_start.jpg" rel="lightbox[498]"><img class="alignnone size-thumbnail wp-image-507" title="Woman01_start" src="http://fogmann.com/foglog/wp-content/uploads/2010/11/Woman01_start-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>конец!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Not just a head&#8230;</title>
		<link>http://fogmann.com/foglog/2009/06/not-just-a-head/</link>
		<comments>http://fogmann.com/foglog/2009/06/not-just-a-head/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 23:59:45 +0000</pubDate>
		<dc:creator>Fogmann</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://fogmann.com/foglog/?p=254</guid>
		<description><![CDATA[This guy has a body too&#8230; well, sort of partial for now. I thought it was interesting to see how it all came to this, so I loaded my WIP files one by one and snapped the image of each, and then arranged them chronologically into this little movie: It all started from zSpheres as [...]]]></description>
			<content:encoded><![CDATA[<p>This guy has a body too&#8230; well, sort of partial for now.</p>
<p><img class="alignnone" title="dude" src="http://fogmann.com/uploadpics/wip/d1_flatgray_warm.jpg" alt="" width="440" height="560" /></p>
<p>I thought it was interesting to see how it all came to this, so I loaded my WIP files one by one and snapped the image of each, and then arranged them chronologically into this little movie:</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0" width="436px" height="850px">
	<param name="movie" value="http://fogmann.com/foglog/wp-content/plugins/afc-flv-player/component.swf"/>
	<param name="quality" value="high"/>
	<param name="FlashVars" value="autoPlay=true&autoBuffer=false&flvPath=http://fogmann.com/foglog/wp-content/uploads/doodwip.flv&flvImage=&flvTitle=Advanced Flash Components (www.afcomponents.com)&startFrame=1&bgColor=0xFFFFFF&fullScreen=true"/>
	<param name="allowFullScreen" value="true"/>
	<embed src="http://fogmann.com/foglog/wp-content/plugins/afc-flv-player/component.swf" FlashVars="autoPlay=true&autoBuffer=false&flvPath=http://fogmann.com/foglog/wp-content/uploads/doodwip.flv&flvImage=&flvTitle=Advanced Flash Components (www.afcomponents.com)&bgColor=0xFFFFFF&fullScreen=true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="436px" height="850px" allowFullScreen="true"></embed>
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<p>It all started from zSpheres as one piece, then down the road I resurfaced it and chopped it up intu multiple meshes, and also added more pieces, such as epaulets and belts. The model went through a lot of proportion changes, and from cartoony to realistic. Medium low res models are then assembled in Maya, and the detail is brought back with displacement map. Some test renders should pop in here soonish.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Emerging from the mess of untweaked verts</title>
		<link>http://fogmann.com/foglog/2009/03/emerging-from-the-mess-of-untweaked-verts/</link>
		<comments>http://fogmann.com/foglog/2009/03/emerging-from-the-mess-of-untweaked-verts/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 04:24:58 +0000</pubDate>
		<dc:creator>Fogmann</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[nude]]></category>
		<category><![CDATA[woman]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://fogmann.com/foglog/?p=242</guid>
		<description><![CDATA[There&#8217;s a long road ahead, but I think I&#8217;m off to a decent start. More is to come and I&#8217;m pretty glad I&#8217;m back to doing some 3D in my spare time. Surprisingly, I don&#8217;t get tired of it after 40+ hours of doing it at work. It feels good to have all the resolution [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a long road ahead, but I think I&#8217;m off to a decent start.</p>
<p><a href="http://fogmann.com/uploadpics/wip/wip_zb_femMod01a.jpg" rel="lightbox[242]"><img class="alignnone" title="WIP01" src="http://fogmann.com/uploadpics/wip/wip_zb_femMod01a_tn.jpg" alt="" width="100" height="200" /> </a><a href="http://fogmann.com/uploadpics/wip/wip_zb_femMod01b.jpg" rel="lightbox[242]"><img class="alignnone" title="WIP02" src="http://fogmann.com/uploadpics/wip/wip_zb_femMod01b_tn.jpg" alt="" width="100" height="200" /></a><a href="http://fogmann.com/uploadpics/wip/wip_zb_evolution.gif" rel="lightbox[242]"> <img class="alignnone" title="Evolution" src="http://fogmann.com/uploadpics/wip/wip_zb_evolution_tn.jpg" alt="" width="100" height="200" /></a></p>
<p>More is to come and I&#8217;m pretty glad I&#8217;m back to doing some 3D in my spare time. Surprisingly, I don&#8217;t get tired of it after 40+ hours of doing it at work. It feels good to have all the resolution I want to make a good render and don&#8217;t have to watch my textures get crunched down to 256².</p>
]]></content:encoded>
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