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	<title>FogLog &#187; woman</title>
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		<title>Emerging from the mess of untweaked verts</title>
		<link>http://fogmann.com/foglog/2009/03/emerging-from-the-mess-of-untweaked-verts/</link>
		<comments>http://fogmann.com/foglog/2009/03/emerging-from-the-mess-of-untweaked-verts/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 04:24:58 +0000</pubDate>
		<dc:creator>Fogmann</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[nude]]></category>
		<category><![CDATA[woman]]></category>
		<category><![CDATA[zbrush]]></category>

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		<description><![CDATA[There&#8217;s a long road ahead, but I think I&#8217;m off to a decent start. More is to come and I&#8217;m pretty glad I&#8217;m back to doing some 3D in my spare time. Surprisingly, I don&#8217;t get tired of it after 40+ hours of doing it at work. It feels good to have all the resolution [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a long road ahead, but I think I&#8217;m off to a decent start.</p>
<p><a href="http://fogmann.com/uploadpics/wip/wip_zb_femMod01a.jpg" rel="lightbox[242]"><img class="alignnone" title="WIP01" src="http://fogmann.com/uploadpics/wip/wip_zb_femMod01a_tn.jpg" alt="" width="100" height="200" /> </a><a href="http://fogmann.com/uploadpics/wip/wip_zb_femMod01b.jpg" rel="lightbox[242]"><img class="alignnone" title="WIP02" src="http://fogmann.com/uploadpics/wip/wip_zb_femMod01b_tn.jpg" alt="" width="100" height="200" /></a><a href="http://fogmann.com/uploadpics/wip/wip_zb_evolution.gif" rel="lightbox[242]"> <img class="alignnone" title="Evolution" src="http://fogmann.com/uploadpics/wip/wip_zb_evolution_tn.jpg" alt="" width="100" height="200" /></a></p>
<p>More is to come and I&#8217;m pretty glad I&#8217;m back to doing some 3D in my spare time. Surprisingly, I don&#8217;t get tired of it after 40+ hours of doing it at work. It feels good to have all the resolution I want to make a good render and don&#8217;t have to watch my textures get crunched down to 256².</p>
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