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Tag Archives: zbrush

Character modeling workflows with zBrush and 3D Coat

Written on December 29, 2011 at 11:18 pm, by

Before this lovely year expires, I am going to try to add at least few more updates, to boost 2011 foglog postcount which will shamefully sit at only two after this post gets published. This year has been quite busy: I made lots of models at work, which I won’t be able to show for Read more...

Post #100 :D

Written on November 14, 2010 at 8:52 pm, by

Otherwise, this would be called Yves Vol 2, since I wanted to show some progress on Yves. I have finally finished adding hair cards wooohoooooo. So here she comes now: Here are some viewport grabs: If you ask how long the hair took to make, I’d probably answer “FOREVER!!!” and I wouldn’t be lying by Read more...

Victor

Written on September 21, 2010 at 9:53 pm, by

Just finished this model for a friend from Budapest. It’s VIrtual aCTOR for his game, and I don’t quite know much more than that. It was fun trying to find the lines that hint at some mindful industrial design for manufactured bot-like character while hitting all the anatomical landmarks.

Male heads, mostly

Written on May 10, 2010 at 9:59 am, by

The last piece was done as a paintover of zBrush sculpt, with some photographic sources added in, and lots of tonal adjustments and reshaping. The sketch next to it was a study from a still, and the first two sheets are just sketchbook pages, some were done with reference, some without.

Not just a head…

Written on June 20, 2009 at 4:59 pm, by

This guy has a body too… well, sort of partial for now. I thought it was interesting to see how it all came to this, so I loaded my WIP files one by one and snapped the image of each, and then arranged them chronologically into this little movie: It all started from zSpheres as Read more...

Two more zBrush heads

Written on June 6, 2009 at 10:06 pm, by

I reckon it’s time to post something, because it’s been a while, and it would be a shame if the occasional visitor of this site thinks that I am a lazy bum, which of course I am not guilty of! So here are the two heads that I promised in the title: This second head Read more...

Emerging from the mess of untweaked verts

Written on March 1, 2009 at 9:24 pm, by

There’s a long road ahead, but I think I’m off to a decent start. More is to come and I’m pretty glad I’m back to doing some 3D in my spare time. Surprisingly, I don’t get tired of it after 40+ hours of doing it at work. It feels good to have all the resolution Read more...

Sam!

Written on October 7, 2007 at 11:13 pm, by

What?! I have a website? A blog? Alriiiight, lets spam it! For the curious: this is my interpretation of Sam, from Sam and Twitch comic book. I have been working on this fella in the past several weeks in ZBrush, Silo and a little bit of Maya. I haven’t used any reference explicitly, but I Read more...

Philip Marlowe yet again!

Written on August 18, 2007 at 10:25 pm, by

But this time it wasn’t Bogart, it was Elliot Gould in Altman’s excellent The Long Goodbye.

Quicky heads

Written on July 13, 2007 at 10:22 pm, by

Some outOfSphere ZBrush 2 quickies I’ve done at work while waiting for map bakes. Around half an hour each.